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How much influence does the leaked elixir have on the win rate?

Leaked Elixir and its Win Rate

Elixir is used to play troop, building and spell cards. The management of elixir is therefore decisive for victory in the game, so players must take the elixir costs into account. Elixir regenerates during the game up to a maximum of ten. If no card is played at this maximum, the elixir leaked, which is tracked by Clash Royale. In the following, this leaked elixir will be analysed in correlation to the win rate.


For this purpose, battles with the same elixir are summarized and their win rate calculated. This is shown in a scatterplot in which the battles and their win rate are plotted. The size of the bubbles indicates the number of battles. Locally Weighted Scatterplot Smoothing was used for further analysis. The following results can be determined from this: In general, the more elixir you leak, the worse your win rate will be. Up to 2.3 leaked elixir the win rate is over 62%. From 7.4 leaked elixir your win rate is below 50% and a linear trend can be recognised.

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Interactive Selection of Minimum Battles for Leaked Elixir Costs of Battles and their Win Rate

Here you can select a minimum number of battles for which the graphic should be displayed. In addition, an Ordinary Least Squares trend line is displayed, which also shows that the more elixir you leak, the worse your win rate will be.

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